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Guest Post by Nina Simon -- Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Beth's Blog: How Nonprofits Can Use Social Media

There are so many more people who join social networks, who collect and aggregate favored content, and critique and rate books and movies. Allowing visitors to select their favorite exhibits in a gallery or comment on the content of the labels isn’t seen as valuable a participatory learning experience as producing their own content.

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The Nonprofit’s Guide to TikTok

Nonprofit Tech for Good

At first, the ability for users to quickly gain fame through their videos is what made the app so appealing to teenagers, but for-profit companies caught wind of the speed at which content could go viral and wanted to get in on the action. TikTok Videos: Not Just for Dancing Teens. The majority of U.S.

Guide 335
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Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Museum 2.0

There are so many more people who join social networks, who collect and aggregate favored content, and critique and rate books and movies. Allowing visitors to select their favorite exhibits in a gallery or comment on the content of the labels isn’t seen as valuable a participatory learning experience as producing their own content.

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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

Staged a major exhibition celebrating the spectrum of what is in the library, public programs partners with The Moth. Trying to engaged the teen-to-twenty-something who normally may not use the research library. People are now coming to the library to see it as it includes content by all the 500 participants from that night.

Game 140
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Reflections on a Weekend with Ze Frank and His Online Community

Museum 2.0

The group was mostly young (teens to thirties) and nerd-diverse: a little bit punk, a little bit hacker, a little bit craft grrl. Even though for many of the participants, Ze is a celebrity of epic proportions, he did everything he could to make the event about them and their engagement and not about him.

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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

Staged a major exhibition celebrating the spectrum of what is in the library, public programs partners with The Moth. Trying to engaged the teen-to-twenty-something who normally may not use the research library. People are now coming to the library to see it as it includes content by all the 500 participants from that night.

Game 52
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17 Ways We Made our Exhibition Participatory

Museum 2.0

It was exhilarating to see them inspired to create their own meanings in response: lovers whispering together in alcoves, people of all ages writing and drawing on walls and post-its, children painting, everyone sitting rapt before screens. The content is fairly surface-level, but it creates a nice feel when you walk in.