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If you are bored with my description of process and hungering for the content, here’s Devon’s “Storify&# documentation for the session. You need to engage the whole brain in learning. Click to see full size image. I truly believe that the more engaged the audience the better learning and the better retention.
" In the book, he makes an argument for why playing digital games is good for their brains. He showed a slide that illustrates Lost's Mysteries (e.g. Games you can control character's hunger, comfort, hypgeine, bladder levels. The key note was delivered by Steven Johnson, author of "Everything Bad for You is Good."
Here are my slides from the Convio " Social Media for Social Good " for tomorrow. I point out two good examples, the Hunger is Unacceptable Campaign (which uses the hold the sign meme -- the first one I ever did was in December 2005 for Netsquared ) and the Humane Society's LOL Seals. (tags: nonprofit socialmedia ).
20 slides. 1 slide every 15 seconds. But they aren’t going to cure cancer, reduce hunger, or improve pre-K education. Day 3 Plenary: Ignite with Ideas, Part 2 : You Can Change Your Story Speaker: Debra Askanase, Digital Engagement Strategist, National Brain Tumor Society. What data are you wearing and what is it showing?
I just want to let you all know that we are recording this session, and we’ll be sending out the slides as well as the recording later on today. You should already have the slides, but if I missed you, don’t worry. And so to sort of piggyback on what Steven was just saying before we get to the slides, right?
Don’t worry, if you have to leave early or get interrupted, we’ll get you that recording, slides, everything. We’ll let you bring up your slides here and then the floor will be yours. You know, when you think about a brand, and I actually skipped a slide, which is pretty funny, is that, you know, what is a brand?
bonus: she includes video and slides}. If you’re a fan of the trilogy, you’ll understand: 5 Important Marketing Lessons Nonprofits Can Learn From The Hunger Games. Speak to the part of the brain that controls action-taking. And you have to tell them well. Tell stories. Evoke emotion. Ready for this?
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