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Grow the Human Skills: Critical Thinking, Creativity, Collaboration, and Communication

.orgSource

Although this explanation sounds more like it belongs in the classroom than the office, my takeaway is the focus on uniquely human skills. Don’t waste valuable brain power. When the focus is on customer experience, departments need to cooperate to provide that seamless personalization.

Skills 221
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What We Can Learn from Finnish NGOS About Resilience

Beth's Blog: How Nonprofits Can Use Social Media

Take for example, Fulbright Finland where I did a workshop with their staff about personal branding and professional networking. The space creates a calm and reflective environment. Before I left for Finland, I read Timothy Walker’s Teach Like Finland: 33 Simple Strategies for Joyful Classrooms.

Finland 99
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Trainer’s Tip: Your Room Set Up Can Make or Break the Learning Experience

Beth's Blog: How Nonprofits Can Use Social Media

on personal and organizational resilience based on the ideas in my new book, The Happy Healthy Nonprofit. That’s why I always enjoy teaching in flexible classroom spaces. It also provided a nice transition between sections, giving people a little brain break to digest the information. Have you ever had to do a room hack?

Lecture 93
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Trainer’s Notebook: Reflections on Designing and Delivering Training To Get Results

Beth's Blog: How Nonprofits Can Use Social Media

These can help you predict whether participants will act on the training after the workshop: More than one person from an organization should participate so the ideas can be transferred to the whole organization. Participants should be encouraged to bring more than one person. Reflection.

Train 98
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How To Think Like An Instructional Designer for Your Nonprofit Trainings

Beth's Blog: How Nonprofits Can Use Social Media

So, expect to see regular reflections on good instructional design and delivery for any topic, but especially digital technology and social media related. I have learned the feng shui of how classroom setup impacts interaction and learning. Problem-solving and reflecting (Intellectual). Talking and hearing (Auditory).

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Webinars: Designing Effective Learning Experiences

Beth's Blog: How Nonprofits Can Use Social Media

Because webinars were a new medium to trainers, I used Richard Mayer’s research on multi-media learning based on understanding how the brain works and the ability to pay attention to guide the instructional design. With a small amount of time, focusing on one person’s actual problem takes less time. A bonus delivery tip.

Design 109
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Six New Games for Change: Check Out the Future of Gaming for Good

NTEN

Since most educational games struggle to find logical ways to be integrated into a classroom, Ovos took a different approach by creating a game based solely on curriculum-based material. The learning goals in the classroom directly mirror the game’s objectives, creating an experience where both are parallel to one another.

Game 81