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How a bot-fighting test turned into edtech’s most iconic brand, Duolingo

TechCrunch

During those 10 seconds while you’re typing in a CAPTCHA, your brain is doing something that computers can’t do, which is amazing,” von Ahn said. Yet, instead of taking up tenure at the tech company, he stayed local in Pittsburgh and became a computer science professor at his alma mater.

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Indian online teaching platform Teachmint raises $16.5 million

TechCrunch

The product, available in 10 local languages, is highly localised for India-specific needs, said Gupta. That’s when we decided to build a mobile-first video-first solution specifically for teaching,” said Mihir Gupta, co-founder and chief executive of Teachmint, in an interview with TechCrunch.

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Nonprofits Who are Making A Difference Through Play

Beth's Blog: How Nonprofits Can Use Social Media

Its strategic partnership with Electronic Arts has enabled GlassLab to develop SimCityEDU, a game-based classroom tool that uses the beloved SimCity franchise to engage students in real-world challenges. Don’t run to play Mario just yet though — the game has to be specially designed to fill in lapses in brain activity from the start!

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How To Think Like An Instructional Designer for Your Nonprofit Trainings

Beth's Blog: How Nonprofits Can Use Social Media

I have learned the feng shui of how classroom setup impacts interaction and learning. For webinars, the platform is your classroom setup, so it important to understand how the Q/A and chat features, whether everyone can see everyone else’s chats or just the presenter. Talking and hearing (Auditory).

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What Makes Social Learning so Interesting?

Gyrus

Social learning, relied solely on what one could obtain in a classroom setting, working with direct peers, or what could be conveyed back in forth on a phone. In a classroom setting, this is most clearly present in projects in which group work is assigned. Those days are now extraordinarily a thing of the past.

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LG announces the first 50 participants in its LG Nova program

TechCrunch

Kabuni – Metaverse education platform focused on providing the safest place in the metaverse for kids to explore, learn and grow, both within a classroom environment and at home. – Virtual reality brain training company that helps reclaim focus in an increasingly distracted world. NeuroTrainer, Inc.

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Back to school: The best apps for students

TechCrunch

Summer is coming to an end, which means students will (hopefully) be in air-conditioned classrooms and away from this unrelenting heat wave. It also means that they’re probably on the hunt for mobile apps that can help prepare them for the long school year. At this time, it’s only available on iOS devices.

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