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The 5 Best Social Impact Games of 2010

NTEN

The most surprising group to create, share and promote original content is middle and high school students. . # 4 Interro-bang Since the dawn of the YouTube and Twitter age, we've seen people do some amazing things with this technology. Interro-Bang challenges young players with tasks that are centered on making a difference in the world.

Game 88
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Quick Hits: Projects, Workshops, Tools, and a Job

Museum 2.0

Machine Project is a gallery/educational program space with a focus on blending art and technology in craft workshops. I used it last night for backchannel chat during a lecture on gaming in museums with a group of about 20 students, and I was impressed by how easy it was for everyone to use. with no registration required.

Project 20