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A SaaS-Based Approach in an eLearning System

Gyrus

The evolution and rising awareness regarding the newest technologies and therefore the zeal of the businesses to adopt the newest digital transformation trends will increase the adoption of eLearning, thereby pushing growth within the online education market. Talking about numbers, the LMS market is predicted to be worth over $15.72

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A SaaS-Based Approach in an eLearning System

Gyrus

The evolution and rising awareness regarding the newest technologies and therefore the zeal of the businesses to adopt the newest digital transformation trends will increase the adoption of eLearning, thereby pushing growth within the online education market. Talking about numbers, the LMS market is predicted to be worth over $15.72

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A SaaS-Based Approach in an eLearning System

Gyrus

The evolution and rising awareness regarding the newest technologies and therefore the zeal of the businesses to adopt the newest digital transformation trends will increase the adoption of eLearning, thereby pushing growth within the online education market. Talking about numbers, the LMS market is predicted to be worth over $15.72

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Social Media and Technology: What Nonprofits Need To Know

NTEN

Yesterday, I attended — and live tweeted (#baruchnp) — an interesting panel discussion at Baruch College here in New York, “ Social Media and Technology: What Nonprofits Need To Know.” Deanna Zandt , Media Technologist, Consultant, and Author of the forthcoming book: Share This! Andrew Rasiej , Founder of Personal Democracy Forum.

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What’s A Learning Experience Platform? The Essential Guide

Forj

Various Learning Types: LXPs can deliver a variety of learning experiences, including instructor-led training, blended learning, learning games, microlearning courses, multi-module courses, social learning, and more. For many organizations, moving fully to an LXP and abandoning LMS technology entirely simply isn’t feasible.

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The 5 Best Social Impact Games of 2010

NTEN

By Jeff Ramos, Community and Content Manager, Games for Change When most people outside gaming think of video games, they typically fall into three buckets: "old school" games like Super Mario and Tetris, social and mobile games like Farmville and Angry Birds, or hyper-violent console games like Grand Theft Auto.

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