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Gamification vs Game-Based eLearning: Do You know the Difference?

Gyrus

Gamification is not a game and does not imply that learners will be playing video games and learn through it. The moment you reach to an expert level, your profile gets an “Expert level” badge and a whole new set of elite cars, game functions, etc. The post Gamification vs Game-Based eLearning: Do You know the Difference?

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2018 eLearning Predictions: Updated Hype Curve

Forj

This is our most popular Managing eLearning post every year, and by now we know you want to see the hype curve first. Here it is: Our 2018 eLearning predictions set in terms of Gartner’s hype cycle. Cutting back on the administrative headache of tracking credits for certificants is an imperative for the eLearning industry.

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Online Learning Trends That You Can’t Ignore

Gyrus

Mobile Learning enables you to present smaller sized, interactive online learning to your employees without restricting them to a particular time or a place. Entertainment Software Association states that 155 million Americans regularly play video games and the average game player is 35 years old. Mobile learning.

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The Future of the LMS

Gyrus

The LMS is vital in organizing these different types of learnings, as well as shaping the way in which you interact with training and development content. ” As such the LMS evolved, giving employees the opportunity to work together on modules, evaluate courses they are taking, and directly interact with each other in learning options.