Unlocking the Power of Video-Based Learning: Engage, Educate, and Inspire
Gyrus
MARCH 14, 2024
This can allow for the inclusion of game-like components such as points, badges, or progress tracking. Encourage students to take part in group discussions or activities that are connected to the video material in order to promote teamwork and social learning. This will increase the market’s value from $210.1 billion (2030).
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