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Why Nonprofits Should Pay Attention to Web3 and the Metaverse

Nonprofit Tech for Good

The Metaverse is a virtual reality “world” where users can interact with each other and digital objects in a three-dimensional, simulated space using any internet-connected VR device. With virtual reality, nonprofits can socialize (with avatars) as if they were meeting face-to-face and engage with younger supporters.

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5 Oculus Quest Tips for Nonprofits New to the Metaverse

Nonprofit Tech for Good

If you have yet to experience virtual reality (VR), your first adventure into the metaverse using an Oculus Quest will provoke many self exclamations of awe and amazement. When setting up your Oculus Quest for the first time, take your time to visually explore your virtual reality. Create your Oculus Avatar.

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Cover brings VTuber phenomenon to U.S. audiences

VentureBeat

has expanded outside of Japan, bringing virtual creators known as VTubers to U.S. The market is getting its test now as to whether VTubers — where humans give voice to 3D avatars in concert performances — can catch fire on the global stage. Cover Corp.

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Why Nonprofits Need to Be Early Explorers of the Metaverse

Nonprofit Tech for Good

It is a digital reality – a cyberspace made up of multiple virtual worlds – that combines components of social media, gaming, virtual reality (VR), augmented reality (AR), cryptocurrencies, and non-fungible tokens (NFTs). As of now, nonprofits, activism, and philanthropy are virtually non-existent in the metaverse (pun intended).

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Twitter invests in avatar startup Facemoji

TechCrunch

Avatar startups have come and gone over the past few years, but the future that many of the entrepreneurs behind them originally imagined has proven more or less accurate. Facemoji is building a plug-and-play tech platform to help game and app developers put avatar systems into their apps with the startup’s SDK.

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Mark Zuckerberg says realistic avatars are Facebook’s next big VR bet

The Verge

Facebook’s future virtual reality headsets should capture users’ facial expressions for more realistic digital avatars, says CEO Mark Zuckerberg. In a podcast interview for The Information , Zuckerberg expounded on the next decade in virtual and augmented reality, including future Oculus VR devices.

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Ready Player Me, a platform to build dynamic cross-game avatars for virtual worlds, raises $56M led by a16z

TechCrunch

His quick response promising better avatars for the actual launch speaks to just how much appearances do matter in these situations. “Our bigger vision is to connect the metaverse through avatars,” said Timmu Toke, co-founder and CEO, Ready Player Me, in an interview. It can also work off 3D images.

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