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In this early stage, the metaverse is being envisioned and portrayed as an online reality that we humans enter and experience as avatars through a VR headset, similar to the Oasis experience in the movie Ready Player One. A visit to the SecondLife Marketplace can help you better understand the concept of shopping for NFTs in the Metaverse.
Right now there's a group of us trying to do some action learning about how to facilitate virtual collaborative work and learning in SecondLife. You should take a picture of all your team gathered round the box in its hiding place. When you find it take another picture with all your group and the found box in it.
Jeff replies, "Dad, I spent the morning at my private foundation office in SecondLife where my avatar raised $600 which I then took to donorschoose.org to buy textbooks for a class I adopted." Rik asks him what he's up to. Hat tip to Jon Coleman's tweet
These posts have sparked some thoughtful reflections, from a folks on the SecondLife Educator's List and I'm going to quote and summarize a few: The SecondLife Doubter's Club. Six worlds, avatars, lots of chat and even then screens receiving video for. web geeks and cardboard cutout avatars. whenever i???
Today, an interview with Sibley Verbeck (Hathor's his virtual name), founder/CEO of the Electric Sheep Company , which does experience design for real-world companies in virtual worlds including SecondLife. Why would they want a SecondLife presence? It’s a little disjointed, but the key points are: 1.
The online platform has two parts: a website , where all projects originate, and a SecondLife presence ("The Tech" in SecondLife), where participants can communicate in real-time, share ideas, and build virtual prototypes. I know that SecondLife can be a clunky, frustrating experience.
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