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Museum of Me :: intel.com/museumofme. A Facebook app that creatively displays you and your Facebook friends in a virtual museum. While at first it may feel a little narcissistic, it is a clever and moving exhibition of your Facebook life – and one of the few Facebook apps I have recommended that anyone add on Facebook.
The live video feed was being streamed from the Netsquared gathering in San Francisco happening at the same time as the virtual gatherng in Second Life. Jeska Linden , Community Manager for Linden Labs, has the mike in her hand, while her avatar is behind the podium in Second Life. Both events had their share of clunkiness.
Museum of Me :: intel.com/museumofme. A Facebook app that creatively displays you and your Facebook friends in a virtual museum. While at first it may feel a little narcissistic, it is a clever and moving exhibition of your Facebook life – and one of the few Facebook apps I have recommended that anyone add on Facebook.
One of the greatest gifts of my babymoon is the opportunity to share the Museum 2.0 First up is Beck Tench, a "simplifier, illustrator, story teller, and technologist" working at the Museum of Life & Science in Durham, NC. As a person who works for a science museum, I work in an environment that supports play.
Museum of Me :: intel.com/museumofme. A Facebook app that creatively displays you and your Facebook friends in a virtual museum. While at first it may feel a little narcissistic, it is a clever and moving exhibition of your Facebook life – and one of the few Facebook apps I have recommended that anyone add on Facebook.
Museum of Me :: intel.com/museumofme. A Facebook app that creatively displays you and your Facebook friends in a virtual museum. While at first it may feel a little narcissistic, it is a clever and moving exhibition of your Facebook life – and one of the few Facebook apps I have recommended that anyone add on Facebook.
A website that allows you to create an image with a mosaic of your Twitter Followers’ avatars. Twibbon is a tool that allows your supporters on Twitter and Facebook to add a micro version of your nonprofit’s avatar to their profile pics. Museum of Me :: intel.com/museumofme. Twitter Mosaic :: sxoop.com/twitter.
Museum of Me :: intel.com/museumofme. A Facebook app that creatively displays you and your Facebook friends in a virtual museum. While at first it may feel a little narcissistic, it is a clever and moving exhibition of your Facebook life – and one of the few Facebook apps I have recommended that anyone add on Facebook.
Museum of Me :: intel.com/museumofme. A Facebook app that creatively displays you and your Facebook friends in a virtual museum. While at first it may feel a little narcissistic, it is a clever and moving exhibition of your Facebook life – and one of the few Facebook apps I have recommended that anyone add on Facebook.
In January, I interviewed Sibley about the potential use of virtual worlds and Second Life by museums, but in the four months since then, the virtual world platform--and the hype around it--has exploded. It seems that Second Life is both the closest and farthest thing from many museum professionals' minds.
Every time a colleague tells me her museum has just hired a "community person," a part of me cringes. While subsequent museum staff have kept the project going, the community had connected with me as the focal point, and there has not been a new person who has been able to comparably rally the community to high levels of activity.
This is not an analytical post (primarily); it's an announcement and invitation to join the new project I've been working on with The Tech Museum of Innovation in San Jose, CA. But this is not just for The Tech; our grant mandates that this project be a service to the museum community at large. A contractor, Involve Inc.,
These posts have sparked some thoughtful reflections, from a folks on the Second Life Educator's List and I'm going to quote and summarize a few: The Second Life Doubter's Club. Six worlds, avatars, lots of chat and even then screens receiving video for. web geeks and cardboard cutout avatars. way to the future?
I've become convinced that successful paths to participation in museums start with self-identification. The easiest way to do that is to acknowledge their uniqueness and validate their ability to connect with the museum on their own terms. Who is the "me" in the museum experience? Not so at museums.
context: How are museums encouraging stickiness and user investment in their proposed and in some cases, already developed, post 2.0 situation unless museums can get the ???stickiness??? why does someone spend so much time in a game world customising their avatar???? era websites. I expect it isn???t t always going to be a ???build
Museum of Me :: intel.com/museumofme. A Facebook app that creatively displays you and your Facebook friends in a virtual museum. While at first it may feel a little narcissistic, it is a clever and moving exhibition of your Facebook life – and one of the few Facebook apps I have recommended that anyone add on Facebook.
Today, an interview with Sibley Verbeck (Hathor's his virtual name), founder/CEO of the Electric Sheep Company , which does experience design for real-world companies in virtual worlds including Second Life. Most museums already have websites. Why would they want a Second Life presence? Let’s start with the basics.
The exhibition I'm curating for The Tech Museum of Innovation is opening and we are hosting a summit on June 4 (in real life and in Second Life ) for museum professionals to discuss the process by which it was created. Did we breathe life into their aspirations? Did we change too much?
There have now been a couple comments on this blog to the effect of: "Visitors already create content in museums through their thoughts and social interactions." The most immediate place to start sharing is with the people with whom you came to the museum. Give people tools to interact socially while in the museum. Great point.
It's Labor Day, and across the country, a working dichotomy is manifest in museums. For mostly practical reasons, museum staff offices have shifted over the last couple decades further and further from the public. Arguably, much of what happens behind the scenes at museums has little bearing on the visitor experience and vice versa.
In broad strokes, the fcd is just an gaming extension of life logging--passive data collection about all kinds of aspects of life. I have a friend with a GPS-enabled running watch that tracks his path, and then shows a little animation of an avatar representing him on his last run to "race" the same trail.
But wanted to capture some quick thoughts related to a couple of recent awareness raising activities taking place in Second Life or recently launched. I'm so grateful that other bloggers and colleagues like Rik Riel do such excellent coverage of what's happening in Second Life. Holocaust Memorial Museum in Washington, DC.
That's my avatar, I'm live blogging from Second Life. This morning I attended the MacArthur Foundation Digital Learning briefing that was taking place at the Natural History Museum in NYC. Several avatars were also in "real life" in New York City. local time). They are walking the walk, talking the talk."
The tool strips narrative game-making down to its fundamentals — a room, an avatar, dialogue, all rendered in 8-bit pixel art. The first shows the room you’re working on; the second is for designing an avatar, items, and the tiles themselves; the third lets you choose colors. This tiny little thing unlocked some creativity.”.
Games for Social Change gaming and libraries was recently published and the author is the Shifted Librarian and My Avatar Wears Tight Jeans and 4 Other Things I learned from Internet Librarian 2006 is worth the read from Michael Stephens. Newly Discovered NpTech Blogs. And while we're looking at Web2.0, by Simon Pavitt.
Credit: Nick Wall / Netflix Phillip's guide through the Eulogy process is a pleasant English-sounding avatar (Patsy Ferran), who initially is cajoling, even as the gruff American resists every step. But as the story of Phillip and Carol unfolds, the avatar's tone gets sharper. The biological dad was never a big figure in Kelly's life.
When Yorkie asks Kelly to stay with her, to live forever in this virtual reality, Kelly has to think about everything else that was part of her life, including her family — but in the end, it's them versus the world, and they conquer it. She was just trying to do something nice, and the terror as she runs for her life is too real.
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