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This website allows users to build visually appealing interactive timelines using video, audio, images, location, social media, and timestamps. Museum of Me :: intel.com/museumofme. A Facebook app that creatively displays you and your Facebook friends in a virtual museum. Dipity :: dipity.com. oneforty :: oneforty.com.
This website allows users to build visually appealing interactive timelines using video, audio, images, location, social media, and timestamps. Museum of Me :: intel.com/museumofme. A Facebook app that creatively displays you and your Facebook friends in a virtual museum. Dipity :: dipity.com. TweepsMap :: tweepsmap.com.
This website allows users to build visually appealing interactive timelines using video, audio, images, location, social media, and timestamps. Museum of Me :: intel.com/museumofme. A Facebook app that creatively displays you and your Facebook friends in a virtual museum. Dipity :: dipity.com. TweepsMap :: tweepsmap.com.
This website allows users to build visually appealing interactive timelines using video, audio, images, location, social media, and timestamps. Museum of Me :: intel.com/museumofme. A Facebook app that creatively displays you and your Facebook friends in a virtual museum. Dipity :: dipity.com. Present.me :: Present.me.
Branding themselves as the “Play” button for the Web, Wibbitz automatically converts text-based posts and articles into engaging, interactive videos so your supporters “never have to read again.” A website that allows you to create an image with a mosaic of your Twitter Followers’ avatars.
One of the greatest gifts of my babymoon is the opportunity to share the Museum 2.0 First up is Beck Tench, a "simplifier, illustrator, story teller, and technologist" working at the Museum of Life & Science in Durham, NC. As a person who works for a science museum, I work in an environment that supports play.
This website allows users to build visually appealing interactive timelines using video, audio, images, location, social media, and timestamps. Museum of Me :: intel.com/museumofme. A Facebook app that creatively displays you and your Facebook friends in a virtual museum. Dipity :: dipity.com. TweepsMap :: tweepsmap.com.
This website allows users to build visually appealing interactive timelines using video, audio, images, location, social media, and timestamps. Museum of Me :: intel.com/museumofme. A Facebook app that creatively displays you and your Facebook friends in a virtual museum. Dipity :: dipity.com. TweepsMap :: tweepsmap.com.
Every time a colleague tells me her museum has just hired a "community person," a part of me cringes. While subsequent museum staff have kept the project going, the community had connected with me as the focal point, and there has not been a new person who has been able to comparably rally the community to high levels of activity.
In January, I interviewed Sibley about the potential use of virtual worlds and Second Life by museums, but in the four months since then, the virtual world platform--and the hype around it--has exploded. It seems that Second Life is both the closest and farthest thing from many museum professionals' minds. Collaborative Experience.
This is not an analytical post (primarily); it's an announcement and invitation to join the new project I've been working on with The Tech Museum of Innovation in San Jose, CA. But this is not just for The Tech; our grant mandates that this project be a service to the museum community at large. A contractor, Involve Inc.,
I've become convinced that successful paths to participation in museums start with self-identification. The easiest way to do that is to acknowledge their uniqueness and validate their ability to connect with the museum on their own terms. Who is the "me" in the museum experience? Not so at museums.
This website allows users to build visually appealing interactive timelines using video, audio, images, location, social media, and timestamps. Museum of Me :: intel.com/museumofme. A Facebook app that creatively displays you and your Facebook friends in a virtual museum. Dipity :: dipity.com. TweepsMap :: tweepsmap.com.
context: How are museums encouraging stickiness and user investment in their proposed and in some cases, already developed, post 2.0 situation unless museums can get the ???stickiness??? why does someone spend so much time in a game world customising their avatar???? Social Explorer Maps - interactive Census maps!
Virtual worlds are a communication medium in which people use avatars (animated characters) to interact and have shared experiences in a 3D environment. It’s not a game—there’s no goal or restrictions on how you use it—instead, it’s a technology platform for immersion and interaction, like the web. Let’s start with the basics.
There have now been a couple comments on this blog to the effect of: "Visitors already create content in museums through their thoughts and social interactions." Good sharing point 1: Encourage social interactions. The most immediate place to start sharing is with the people with whom you came to the museum. Great point.
The exhibition I'm curating for The Tech Museum of Innovation is opening and we are hosting a summit on June 4 (in real life and in Second Life ) for museum professionals to discuss the process by which it was created. Can you really build eight interactive exhibits based on virtual prototypes in two months without going insane?
Here's a problem many museums would like to solve: How do you design an intuitive way to give visitors unique IDs so that visitors can receive personalized content and feedback and institutions can receive real-time data tracking on visitor behavior? It's not a new problem. Define the core technology that aligns to your mission.
But over the last couple of months, I've learned about two tagging projects that actually get me excited-- CamClickr at the Cornell Lab of Ornithology and the Posse at the Brooklyn Museum. When museums embark on collections-tagging projects, they are almost entirely focused on this secondary benefit. And that brings us to CamClickr.
I have a friend with a GPS-enabled running watch that tracks his path, and then shows a little animation of an avatar representing him on his last run to "race" the same trail. How could museums be part of this? There are lots of science museums with exhibits that provide simulations of exactly these phenomena.
The tool strips narrative game-making down to its fundamentals — a room, an avatar, dialogue, all rendered in 8-bit pixel art. The first shows the room you’re working on; the second is for designing an avatar, items, and the tiles themselves; the third lets you choose colors. This tiny little thing unlocked some creativity.”.
That's my avatar, I'm live blogging from Second Life. This morning I attended the MacArthur Foundation Digital Learning briefing that was taking place at the Natural History Museum in NYC. Several avatars were also in "real life" in New York City. The design of media is for more activist and personal interaction.
Rhode Island has opened up movie theaters, restaurants, museums, and daycare centers — not because Governor Gina Raimondo is ignoring the risks of the novel coronavirus, but because she is actually controlling for them. It’s designed to create virtual live avatars of you and your colleagues to help people better engage with meetings.
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