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Hack The Box, a gamified cybersecurity training platform with 1.7M users, raises $55M

TechCrunch

It also has a “pro lab” tier that takes on typical network configurations, such as Active Directory or fully patched environments, to test and train people on different attacks and approaches around common enterprise tools and scenarios. HTB is not the first nor only company to build cyber training around a gamified environment.

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The 6 Hottest Training Technologies That You Can’t Overlook

Gyrus

Virtual Environment and Avatars: Virtual learning environments bring the social interaction part of traditional classroom training into the e-learning world. Organizations are using virtual training coach also called avatar, who engages with the learners like a real human being.

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The Olympics and Learning – A Fierce Combination

Gyrus

If a big swimming event is occurring next week and it is going to be in the hearts and minds of your employees, why not place a game in front of them that allows them to expand on their learnings while advancing their avatars across a cartoony swimming pool? Why not create badges that match your gamification efforts?

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Gamification in Learning Management Systems

Gyrus

Avatars Avatars allow employees to enjoy an immersive learning experience and personalize their learning journey to make it more relatable. Customization From adding avatars to customizing their profile, employees can personalize their learning experience to make it engaging.

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Gamification in Learning Management Systems

Gyrus

Avatars Avatars allow employees to enjoy an immersive learning experience and personalize their learning journey to make it more relatable. Customization From adding avatars to customizing their profile, employees can personalize their learning experience to make it engaging.

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The Birth of a Field: Digital Media and Learning

Beth's Blog: How Nonprofits Can Use Social Media

That's my avatar, I'm live blogging from Second Life. This morning I attended the MacArthur Foundation Digital Learning briefing that was taking place at the Natural History Museum in NYC. Several avatars were also in "real life" in New York City. That's Danah Boyd in RL who was also live blogging the event.

Digital 50
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Gamification in Learning Management Systems

Gyrus

Avatars Avatars allow employees to enjoy an immersive learning experience and personalize their learning journey to make it more relatable. Customization From adding avatars to customizing their profile, employees can personalize their learning experience to make it engaging.