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Design Series: Understanding Audience Needs

Forum One

Understanding audience needs is the core of good design. For mission-driven organizations in particular, forging deep connections with audiences is paramount. The questions we hear often are about how organizations can identify and adapt designs to meet the evolving needs of their audiences and ensure that the mission resonates deeply.

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Audience Research vs. Usability Testing: Which to Use When

Forum One

How can you understand how your audience perceives a digital tool, an online experience, or the world more broadly? The most common approaches are through two research approaches: audience research and usability testing. This is where audience research comes in. Audience research: Forming an understanding.

Test 86
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3 Strategies To Elevate Your Association’s Impact in the New Year

Association Analytics

This is considered an implicit data collection method. You’re probably already asking for this data on your application forms, in surveys and during event registration. This is considered an explicit data collection method. Observing is the most valuable type of data.

Impact 169
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Solutions Day 2023—Beyond Answers to Insight

.orgSource

Adele, who is Co-Founder of Convincing Company, has a quick wit, city smarts, and knows her way around getting an audience to take a longer look. Discover how the American Society for Neuroradiology (ASNR) utilizes Attendee Interactive to streamline abstract submission and review, create agendas, build sessions, manage speakers, and more.

Sponsor 221
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Gamification in Learning Management Systems

Gyrus

The objective is to make the learning experience more interactive and enjoyable and boost employee motivation and knowledge retention. Why Gamification is Vital to eLearning Employee disengagement is a huge concern in e-learning. However, organizations have been able to improve them by adding gamification methods.

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Gamification in Learning Management Systems

Gyrus

The objective is to make the learning experience more interactive and enjoyable and boost employee motivation and knowledge retention. Why Gamification is Vital to eLearning Employee disengagement is a huge concern in e-learning. However, organizations have been able to improve them by adding gamification methods.

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Gamification in Learning Management Systems

Gyrus

The objective is to make the learning experience more interactive and enjoyable and boost employee motivation and knowledge retention. Why Gamification is Vital to eLearning Employee disengagement is a huge concern in e-learning. However, organizations have been able to improve them by adding gamification methods.