Remove Audience Remove Industry Remove Learning Environment
article thumbnail

Only 2% of tech jobs are held by Black women. Cristina Mancini knows thats unacceptable.

Mashable Tech

With Black History Month upon us, and a very different industry environment than a year ago, Mashable caught up with Mancini to discuss the latest with her organization and how she stays optimistic during this strange time. This highlights not just a tech industry issue but a broader societal challenge.

Tech 114
article thumbnail

2023 Top Nonprofit Conferences

Whole Whale

While in-person events are beginning to open up again, many have pivoted to a hybrid learning environment. Audience size : Around 200. Audience size : 15,000 (SXSW EDU); 37,000 (SXSW). Audience size : around 2000. Audience size: 1,000 in-person attendees; 3,000 online attendees. ANA DC Nonprofit Conference

professionals

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Nonprofits Who are Making A Difference Through Play

Beth's Blog: How Nonprofits Can Use Social Media

Video games are big — bigger than Hollywood in terms of revenue, as a $66 billion global industry. While not every game has a record-breaking release like Grand Theft Auto 5, which netted $1 billion in three days, they certainly have a wide audience. Players, who collectively average about 30 years old in the U.S., In Education.

article thumbnail

Teaching with Tech: The Incredible—and Inevitable—Evolution of the Digital Classroom

Byte Technology

a single computer running basic DOS for an entire school was considered the very cutting edge of the tech-enhanced learning environment.

Classroom 100
article thumbnail

Gamification vs Game-Based eLearning: Do You know the Difference?

Gyrus

A lot of industry professionals use these terms interchangeably without realizing how different they are in terms of their meanings and functions. Gamification is not a game and does not imply that learners will be playing video games and learn through it. are unlocked for you.

article thumbnail

LMS and Accessibility: Making Learning Inclusive

Gyrus

It is critical to accommodate the diverse needs of this audience to foster a truly inclusive educational environment. Improving Learning Outcomes: Accessible online learning can lead to improved learning outcomes for all students. In a global learning environment, language accessibility is paramount.

article thumbnail

LMS and Accessibility: Making Learning Inclusive

Gyrus

It is critical to accommodate the diverse needs of this audience to foster a truly inclusive educational environment. Improving Learning Outcomes: Accessible online learning can lead to improved learning outcomes for all students. In a global learning environment, language accessibility is paramount.