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Whether it was changing computers, cameras, cd players, or anything else, she was there with an attitude of, “let’s make this work!&# She was the one that took me to the overnight events at OMSI (Oregon Museum of Science and Industry) where I had my first go at building robots. What do you think?
Kate McGroarty's month living at the Museum of Science and Industry in Chicago is over. The young actress and teacher beat out 1,500 other applicants and spent 30 days exploring exhibits, participating in live demos, talking to visitors (both in-person and online), and romping through the museum at night. Lisa's goals were met.
Written by Seema Rao Last month, I shared some of my thoughts about the best of museums over the last decades. (I I'll mention now, Kate Livingston, listed Museum Twitter as one of the best things, and I definitely thought this as I read people's responses. Many respondents talked about a fundamental shift in museums from them to us.
I learned that CEO of local Girls Scout Council, Jessica Lawrence was using Twitter as a clever networking tool. Her marketing staff person was tweeting, using the conference tag #ISCONF and offered anyone a free box of cookies if they found at the conference and asked, “Would you be my Caramel Delite?
In the final installment of Museum 2.0’s s four part series on comfort in museums, we get down to the basics: creature comfort. So for this last piece, we look at going the other way: making museums more physically comfortable. And on the walls, my friend explained, was art from the museum itself. There was funky music.
Collection-tagging projects (in which visitors assign keywords to items in a collection) have always left me cold. Tagging is such a functional activity, and if you don't see direct benefit from doing it, the interest in it as a fun afternoon activity is pretty low. But I do it because it's useful to me as an organizational tool.
You can join the conversation in the blog comments, or on the Museum 2.0 Like many museum and library professionals, I am enamored of the idea of cultural institutions as “third places” – public venues for informal, peaceable, social engagement outside of home or work. This is the only post written by me, Nina Simon.
I got my copy of the fall issue of Museums and Social Issues this week. The theme is "Civic Dialogue," and the journal includes articles on the historical, cultural, media, and museum practice of getting people talking to each other (including one by me about such endeavors on the web). A place many museums are not.
This guest post was written by Rebecca Lawrence, Museum Educator, Schwenkfelder Library & Heritage Center in Pennsylvania. You can join the conversation in the blog comments, or on the Museum 2.0 The Schwenkfelder Library & Heritage Center (SLHC) is a small museum located in Pennsburg, Montgomery County, Pennsylvania.
What role does “promoting human happiness” play in the mission statements and actions of museums? That’s the question I’m pondering thanks to Jane McGonigal and the Center for the Future of Museums (CFM). Earlier today, the CFM offered a free webcast of Jane McGonigal’s talk on gaming, happiness, and museums.
This problem is analagous to the repeat visit problem for museums. Museum visits, like book reading, can be an intense and wonderful experience. But is one museum visit enough to compel a second visit? How do you encourage visitors to have a sense of pervasive experience with the museum? But the approach is valuable.
About three months ago Beth Kanter wrote about the Crowdsourcing of Vision at the Smithsonian Museum. Tags: crowdsourcing. I've been keeping a careful eye out for thoughtful comments that could turn into guest posts. That's where this post about crowdsourcing came out of it! Jon Husbands is a Listener, watcher and facilitator.
The following post was originally published on the Center for the Future of Museums blog. On Wednesday, August 8, over 300 museum professionals joined CFM director Elizabeth Merritt and Seema Rao, principal of Brilliant Idea Studio , to explore self-care in the museum workplace. But effort and efficacy are not the same.
Participating in this made me wonder: could a museum or library run a project like 3six5? From my perspective, there are two primary barriers that would prevent a museum from running a project like this: Perception of lack of significance. Tags: storytelling Unusual Projects and Influences usercontent.
I've added a fourth model to this citizen science typology, one may be more appropriate to facilities like museums than to scientific organizations: co-option. Working with the museum or using the museum as a platform to do your own thing? There is no "best" level of participation for museums and cultural institutions overall.
This week marks one month of live activity for the Tech Virtual Museum Workshop , a collaborative, online platform for exhibit development. But museum folks, no matter how much we want to collaborate, don't move quickly. Why not apply the same attitude to our own staff? A month ago, I invited you to join this project.
It’s an uncomfortable truth which is forcing me to examine my arguments for inclusivity, access, and populism in museums. I realize that I have more frequently advocated for Yellowstone-style museums than Grand Teton-style ones. Tags: inclusion comfort. I like my parks hard to access, sparsely populated, and minimal in services.
What does your museum have to say about it? What do visitors expect of museums, and what do museums expect of themselves, when it comes to timeliness? This is partially driven by museums, which want to be seen as "forums" for discourse, but also by the expectations of a media-saturated public. Pluto just got demoted.
I've wondered for a long time about the potential for museums (especially interactive science centers) to operate on a "pay to play" model where visitors choose specific content of interest to invest their time and money into. So why haven't we seen museums that operate like arcades? I'm skeptical of these arguments.
How, he asked, could a large museum that serves hundreds of thousands of people per year foster the same sense of personal connection and community that a small one can achieve? I think small museums are generally better than large ones at fostering local communities of visitors and members.
Welcome to the second in the four-part series on comfort (and its boundaries) in museums, a day late but just as tasty. I came out of it truly amazed by the power of the museum—not just to elicit laughter, but also to induce bizarre and voluntary acts of silliness in front of and with strangers. By sending people on missions.
With this in mind, I’m starting to think about design techniques that encourage use, as opposed to visits, of museums. It’s about attitude. That’s why museums offer varied content and exhibitions—so you can have your bedroom and I can have my kitchen. Now the museum outlook seems grim. Tags: design. I’m visiting.
The exhibition of the art pre-decision exposes people to the art and creates buzz around the prize, and, more importantly, it brings museum visitors into the decision process. Secondly, the Tate appears to take a populist attitude towards the Turner Prize. Tags: exhibition Museums Engaging in 2.0 Projects.
In this post, an exploration of ways that museums can support promoters, convert detractors, and generally energize visitors to share their experience with others. Supporting Promoters Somewhere out there, there are people who love your museum. Ratings and Reviews Imagine a visitor who leaves your museum enthused about her experience.
Was it a museum professional or an outsider? I'm kneedeep in the final run-up to the opening of Operation Spy at the Spy Museum, but in the fleeting moments between disasters and near-disasters, I'm thinking about AAM. Several were created or conceived by a single person, often an artist/non-museum professional.
Frequently, when cultural professionals talk about making museums and libraries more open to young people, we focus on social events and on the idea that these are people who would really LIKE to interact with others in the cultural space. Has your attitude toward interacting with strangers changed during your life, and if so, when and why?
Today, an interview with staff from a museum with an incredibly healthy attitude towards experimentation with social media. Three things stand out in this interview: Like the Brooklyn Museum , COSI’s social media strategy is focused on local community connections, not national outreach. David: That’s right.
Most museum conferences are focused on professional learning and networking. In most sessions, I didn't learn new things to apply to my own museum practice; instead, I learned new things about what that practice looks like in different countries. Tags: professional development. How are we addressing this woman?
They often project, and even push, their attitude onto others. Tag me so I can add your thoughts to this month’s summary post @artlust on twitter, @_art_lust_ on IG, & @brilliantideastudiollc on FB. There were also the people whose idea of forecasting the future and budgeting was basically storytelling and conjuring.
In museums, attention to the visitor--her desires, his preferences--has grown over the last few decades. I wonder how many young artists, poets, designers have the same Ayn Rand-ian attitude and will never make it far enough to be asked about their process by others. Tags: design visitors. Usable art. What about you?
This week, thoughts on Chapter 12 of Elaine Gurian’s book Civilizing the Museum , "Threshold Fear: Architecture program planning." In this essay, Elaine discusses the various barriers to entry for non-traditional visitors to museums, that is, the threshold fear that keeps such potential visitors from walking in our doors.
Today, Museum 2.0 I started the Museum 2.0 blog in 2006 as a personal learning exercise about "the ways that museums do and can evolve from 1.0 I started the Museum 2.0 blog in 2006 as a personal learning exercise about "the ways that museums do and can evolve from 1.0 and watched the Museum 2.0
There was a “let’s make it happen” attitude that I think was really appealing. Tags: storytelling design Unusual Projects and Influences usercontent. And it was a sort of question in our heads: do you have a higher probability of getting great creative work from people because we made it fun and not burdensome?
Museum work includes many intellectual labors that draw on deep reserves of knowledge and years of experience. They weren’t similar in temperament or attitude. Understanding work, time, and efficiency in museums aren’t easy or universal. Museums have a lot of tasks that are terrible dates. Some people can just write.
What’s in the crystal ball for museums and libraries? The IMLS (Institute for Museum and Library Services) has commissioned a preliminary proposal for an NAS (National Academy of Sciences) report on museums and libraries in the 21st century. What are the essential differences and similarities between libraries and museums?
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