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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

The speakers for this panel include: Tracy Fullerton – Electronics Arts Game Innovation Lab. Trying to engaged the teen-to-twenty-something who normally may not use the research library. In painted wood and styrofoam, it was a masterful and whimsical refusal to answer that pesky question of whether games can be art.

Game 140
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Equity in Arts Funding: We're Not There Yet. We're Not Even Close.

Museum 2.0

This week, the National Committee for Responsive Philanthropy released a new paper by Holly Sidford called Fusing Arts, Culture, and Social Change. We may say that we want to support programming and cultural opportunities for low-income and non-white people, but that's not where the money is going. The title may sound innocuous.

Arts 52
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4 Important Membership Trends Every Museum Needs to Consider

Connection Cafe

From hosting special member events to fulfilling membership cards to all related marketing, mailings, and collateral, everything adds up fast! Traditional membership programs issue paper/plastic cards and use a combination of direct mail and email marketing to reach their constituents. Increasingly Eco-Conscious Audiences.

Museum 34
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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

The speakers for this panel include: Tracy Fullerton - Electronics Arts Game Innovation Lab Ruth Cohen - American Museum of natural History Elaine Charnov - The NY Public Library Jason Eppink - Museum of the Moving Image Syed Salahuddin - Babycastles Elaine Cohen: The New York Public Library 100 Years of the flagship library in New York.

Game 52
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Ten Things Nonprofits May Not Know About MySpace [But I Wish They Did]

Nonprofit Tech for Good

MySpace was designed to be a marketing tool. Famous on MySpace and to teens across the world, outside of MySpace they are hardly known. The mother from Missouri that pretended to be a teen boy and cyberbullied a young girl to the point where she committed suicide.Tragic yes, but MySpace’s fault? Apples and oranges.

Myspace 189
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Meditations on Relevance, Part 3: Who Decides What's Relevant?

Museum 2.0

The market decides what's relevant. Community First Program Design At the Santa Cruz Museum of Art & History , we've gravitated towards a "community first" program planning model. Here are two examples: Our Youth Programs Manager, Emily Hope Dobkin, wanted to find a way to support teens at the museum. My answer: neither.

Teen 20
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Does Your Institution Really Need to Be Hip? Audience Development Reconsidered

Museum 2.0

And from my perspective, it was this diversity that made the event unique--and made me rethink the way that cultural professionals typically approach audience development. Performances just for teens. As Elaine Heumann Gurian has often noted, the magic comes when cultural institutions bring together people who don't typically mix.