Designing Interactives for Adults: Put Down the Dayglow
Museum 2.0
JANUARY 18, 2012
They're playing video games. We assume that adults don't want to do crafts or play games--that they want the "serious" stuff. There's a huge difference between the edgy, DIY beauty of Candy Chang 's participatory urban artworks and the dayglow colors, exclamatory language , and preschool fonts of most museum interactives.
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