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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

Trying to engaged the teen-to-twenty-something who normally may not use the research library. During the period that the 500 were selected, they learned a lot about how various social networking tools could be used as they saw participants start partnering up and organizing themselves for the game. Questions and Discussion.

Game 140
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Six Alternative (U.S.) Cultural Venues to Keep an Eye On

Museum 2.0

I've been spending time recently interviewing people who run unusual cultural and learning venues. In the past, I've highlighted a few--like 826 Valencia and the Denver Community Museum --that I think have already influenced the way many traditional cultural organization do business. Skill-sharing free schools.

Culture 49
professionals

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Ten Things Nonprofits May Not Know About MySpace [But I Wish They Did]

Nonprofit Tech for Good

MySpace was and still is (for some) the easiest social networking site to grow a community quickly. Nonprofits using social media… it all started on MySpace. Famous on MySpace and to teens across the world, outside of MySpace they are hardly known. So, my Ode to MySpace: 1. Nonprofit movements have been born on MySpace.

Myspace 189
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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Teens are a known (and somewhat controllable) entity. The first of these reasons is practical.

Teen 24
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Equity in Arts Funding: We're Not There Yet. We're Not Even Close.

Museum 2.0

This week, the National Committee for Responsive Philanthropy released a new paper by Holly Sidford called Fusing Arts, Culture, and Social Change. We may say that we want to support programming and cultural opportunities for low-income and non-white people, but that's not where the money is going. The title may sound innocuous.

Arts 52
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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

Trying to engaged the teen-to-twenty-something who normally may not use the research library. During the period that the 500 were selected, they learned a lot about how various social networking tools could be used as they saw participants start partnering up and organizing themselves for the game.

Game 52
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Year Three as a Museum Director. Thrived.

Museum 2.0

Over the past three years, we''ve tripled our attendance, doubled our budget, and, most importantly, established deep and diverse relationships with community members, artists, and organizations across Santa Cruz County. We work hard to name and build our culture in many ways. Naming our goals and our culture.

Museum 49