Remove Artist Remove Collaboration Remove Empowerment Remove Teen
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Meditations on Relevance, Part 3: Who Decides What's Relevant?

Museum 2.0

Develop collaborations and programs, keeping in mind what you have learned. Once we've identified assets and needs, we seek out collaborators and project ideas. Here are two examples: Our Youth Programs Manager, Emily Hope Dobkin, wanted to find a way to support teens at the museum. Subjects to Change was born.

Teen 20
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The Participatory Museum, Five Years Later

Museum 2.0

Our museum is highly participatory: plenty of opportunities for visitors to contribute, for artists to collaborate, for community members to co-create. I''ve gotten more comfortable and more confident with the idea of the museum as political body that advocates for empowerment and social bridging. Empowerment?