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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Teens are a known (and somewhat controllable) entity. The first of these reasons is practical.

Teen 24
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34 Clever Summer Fundraising Ideas

Whole Whale

Canva is a great tool for designing images. Design a local route with varying distances to be both competitive and family-friendly. We love the New York Public Library’s Anti-Proms , which provide an alternative, safe space regardless of sexuality, gender identity, and any other reason for NYC teens. Bike-a-Thon.

Ideas 98
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Jen Louden, Savor and Serve: How I Have Fun, Do Good

Have Fun - Do Good

This picture is from the "Chalk Art Phase" last summer in which we would write loving messages on chalk - Lilly is the artist, I'm the lookout and embellisher. Since finding cool things to do with your teens can be a challenge (at least for me), consider guerilla art love as your next Savor and Serve project!

Fun 74
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Authenticity and Demystifying the Artistic Process: Walker Art Center Blogs - Part 2

Beth's Blog: How Nonprofits Can Use Social Media

And, for a museum that is presenting contemporary art -- anything that helps us demystify the artistic process and better understand the art is, in my opinion, a good thing. What are some of the challenges to blogging in a nonprofit arts organization? The biggest challenge is to get people to contribute a few hours a.

Artist 50
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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

Research libraries have been facing daunting challenges in the digital world, but not everything is digital in research and the library really wants to connect people with the curators and staff that can help them. Trying to engaged the teen-to-twenty-something who normally may not use the research library. Learning Science by Design.

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Six New Games for Change: Check Out the Future of Gaming for Good

NTEN

For the first time, this year's Games for Change Festival created an opportunity for producers of games in development to get live feedback from leading game designers, educators, and funders on the main stage. The inclusion of tough, thoughtful challenges would better promote the ideas the game is looking to express. JURY FEEDBACK.

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Meditations on Relevance, Part 3: Who Decides What's Relevant?

Museum 2.0

Community First Program Design At the Santa Cruz Museum of Art & History , we've gravitated towards a "community first" program planning model. Instead of designing programming and then seeking out audiences for it, we identify communities and then develop programs that are relevant to their assets and needs. It's pretty simple.

Teen 20