Remove Artist Remove Brain Remove Teen
article thumbnail

Connecting Homeless Youth and Shelter Animals: 20-Year-Old Rachel Cohen, Hand2Paw

Have Fun - Do Good

Hand2Paw's mission is to connect homeless teens and shelter animals in a mutually beneficial way. They provide homeless teens with professional skills training and therapeutic experiences. June 1-22: My Juicy Blogging E-course: The Art and Play of Blogging for Artists, Writers, Creative Entrepreneurs and Do-Gooders.

article thumbnail

Mental Health Awareness Month: 10 Nonprofits Advocating For Change

Kindful

Mission: Under the Laughs for the Troops umbrella, you will find many other great programs to help our veterans, increase awareness of post-traumatic stress disorder (PTSD) and traumatic brain injury (TBI), raise funds, and recruit volunteers. Mission: Robbie’s Hope is an uprising of teens to help other teens.

Awareness 109
professionals

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

This company is making digital humans to serve the metaverse

The Verge

Designed to have a short conversation with visitors about herself, she runs on a proprietary “digital brain” and studies my expressions via webcam. Sam isn’t a real person — she’s a digital human created by Auckland-based tech company Soul Machines. At one point Sam asks me to smile but can’t seem to register my biggest, brightest “cheese.”

Digital 129
article thumbnail

Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

Trying to engaged the teen-to-twenty-something who normally may not use the research library. The Brain exhibition, for example, has a table where people can work together to put together the pieces of the brain neuron by neuron. Within our exhibitions, we have a focus on creating very dynamic, interactive opportunities.

Game 140
article thumbnail

The Participatory Nonprofit?

Beth's Blog: How Nonprofits Can Use Social Media

The reality is that our brains only have the capacity to manage a limited number of relationships ??? According to recent study from Pew Internet and American Life project, more than one-half of teens have created media content and roughly one-third have shared ocntent. each of various qualities. More here ). *

article thumbnail

Six New Games for Change: Check Out the Future of Gaming for Good

NTEN

” Presented by filmmaker Chelo Alvarez-Stehle, SOS_Slaves aims to raise trafficking awareness in teens while empowering them with the tools to take responsibility and speak out against this issue. This style of game play connects the brain and body to the game’s experience. JURY FEEDBACK.

Game 81
article thumbnail

Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

Trying to engaged the teen-to-twenty-something who normally may not use the research library. The Brain exhibition, for example, has a table where people can work together to put together the pieces of the brain neuron by neuron. Within our exhibitions, we have a focus on creating very dynamic, interactive opportunities.

Culture 52