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Sustaining Innovation Part 3: Interview With Sarah Schultz of the Walker Art Center

Museum 2.0

This post features an interview with Sarah Schultz, a museum staffer at one of the institutions Light profiled in the book (the Walker Art Center). Guard staff who are willing to let an artist step between two panes of glass to perform. In the 1990s, we decided we wanted to engage a teen audience. It's inherent in what we do.

Arts 46
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Ten Things Nonprofits May Not Know About MySpace [But I Wish They Did]

Nonprofit Tech for Good

MySpace was and still is (for some) the easiest social networking site to grow a community quickly. Famous on MySpace and to teens across the world, outside of MySpace they are hardly known. As a regualr MySpace user, there is no denying that MySpace is more diverse than any other social networking site. They are all on MySpace.

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Crowd Fundraising for the Arts: No Running, Walking, or Freezing Plunges Required

Connection Cafe

After jumping in, you swam across the short length of the hole (about 10 yards), and emerge, wet and freezing, only to get to race through temps in the teens to try to warm up in a lukewarm hot tub. Here are 3 arts and cultural organizations that have given crowd fundraising a go for compelling causes: National Air & Space Museum.

Arts 20
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Six Alternative (U.S.) Cultural Venues to Keep an Eye On

Museum 2.0

Art spaces masquerading as laundromats and letterpresses. Machine Project is a non-profit storefront arts venue that hosts a dizzying array of eclectic classes, workshops, events, and occasional exhibits. Want some waffles with your art? Skill-sharing free schools. Community science workshops.

Culture 49
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ISO Understanding: Rethinking Art Museum Labels

Museum 2.0

But I’d been scribbling notes for an art museum label post for awhile, and then yesterday, the NY Times had a review of a new show at MOMA, Comic Abstraction. And it ended with this: No wonder it [MOMA] ends up showing shallow, label-dependent art rather than work that offers deeper, more contradictory encounters. The review was harsh.

Museum 30
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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

The speakers for this panel include: Tracy Fullerton – Electronics Arts Game Innovation Lab. Trying to engaged the teen-to-twenty-something who normally may not use the research library. An overnight at the library, only 500 people – over 5,000 entered and many more were viewing the site etc.

Game 140
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Six New Games for Change: Check Out the Future of Gaming for Good

NTEN

” Presented by filmmaker Chelo Alvarez-Stehle, SOS_Slaves aims to raise trafficking awareness in teens while empowering them with the tools to take responsibility and speak out against this issue. Include "embedded assessment" (tracking hits, how long a player is on the site, etc). BOTTOM LINE & FUNDING.

Game 81