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Making Alternative Meaning out of Museum Artifacts

Museum 2.0

Here are a few design decisions I noticed that I think really add to the Odditoreum's success: They are only featuring a few objects. The introductory label talks about "strangeness, mystery, and oddity" and comments that, "when things are strange, the brain sends out feelers for meaning." Projects design visitors.

Museum 22
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Join us for the Creativity and Collaboration Retreat!

Museum 2.0

Imagine bonfires, musical jam sessions, and iron chef exhibit design. The focus is on bringing in outside influencers--folks from the Burning Man festival to World Without Oil --to help museum experience designers recharge, connect, and explore new ways to do creative work in teams. Imagine making and playing together. Sounds good?

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FInding the Right Questions (For Visitor Dialogue)

Museum 2.0

As one designer commented to me after last week's colloquium on museums and civic discourse, it feels fake, even condescending, like we're handing out little "talk back opportunities" just to give visitors something to do. Tags: participatory museum usercontent inclusion. and answer based on their personal feeling. All of you.