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Apps for Youth, By Youth

Tech Soup

The app was a finalist in Microsoft's 2011 Imagine Cup, a student technology competition. The iPad app provides free videos to K-12 students on various topics, including math, science, finance, and history. Our Time (Facebook) is a nonprofit dedicated to youth empowerment through the voting process. Apps Made by Youth.

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Year Three as a Museum Director. Thrived.

Museum 2.0

I''ve now been the executive director of the Santa Cruz Museum of Art & History for three years. I arrived in 2011 with the explicit directive to execute a turnaround. How do we share our bifurcated story as both a place to engage with art and history AND a place that builds community? In the meantime, here are some.

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professionals

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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

I’m at the 2011 Games for Change conference today and live-blogging a few sessions! Ruth Cohen – American Museum of natural History. Trying to engaged the teen-to-twenty-something who normally may not use the research library. Ruth Cohen – American Museum of natural History.

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4 Important Membership Trends Every Museum Needs to Consider

Connection Cafe

The teens coming into adulthood are more likely than adults (57% vs. 49%) to pay more for brands that support the causes or organizations important to them. In 2011, 26% of people had at least one visual arts membership. shoppers say they’ll change their consumption habits to benefit the environment. That dropped to 22% by 2017.

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Why I Blog

Museum 2.0

You''re in for a treat, with upcoming posts on creativity, collections management, elitism, science play, permanent participatory galleries, partnering with underserved teens, magic vests, and more. The total readership from 2010-2012 was more than double that of 2007-2009 (and has been flat since 2011). As the readership for Museum 2.0

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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

I'm at the 2011 Games for Change conference today and live-blogging a few sessions! Trying to engaged the teen-to-twenty-something who normally may not use the research library. We want to work with the real, tangible history, but draw on all the technologies and forms of play that get folks involved and excited.

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The Participatory Museum, Five Years Later

Museum 2.0

If participation was my mantra from 2007-2011, community has been my mantra since then. Over the past four years, I''ve been running a small regional art and history museum in Santa Cruz, CA. Now, I look back on the book and the biggest thing I see missing are the people inside that box. That participation is powerful and scalable.